Planner.ly

Dashboard for time management among students

Dashboard for time management among students

The UX was created as part of an advanced UX design course as part of my undergraduate studies in interactive communication.

The problem

The product is a desktop application and its purpose is to allow users to track and manage important behavioral aspects of their lives, such as physical activity, nutrition, intellectual enrichment, time with family and friends, persistence in developing hobbies, etc.

A dashboard that groups all the activities, offers them additional activities and enables good time control. They will use the product during classes while working on the computer, and in their free time (at all hours of the day). They will use the product for the benefit of organizing and managing time and tasks in an optimal way to reduce pressure and enable control over their busy lives as students with life after school (social life, fitness) , hobbies, etc.

The Solution


Team

Tools

My Roles

Timeline

2 UX designer

Figma


UX design

UX research

Overall: 3 weeks

We chose to focus on a target audience of students. The characteristics of our target audience are:

  • students

  • aged 18-30

  • They have a busy schedule

  • Want to maximize their schedule and accomplish everything they want

  • technologically oriented

  • Have a computer and a mobile device

When designing the screens, it was important for us to include all the elements that are important for the students in the screen itself.

On the home page of the dashboard, we have included the instant schedule, news alerts, "tasks" status and weekly goals, easy planning, and adding to the user's schedule.

It was important to us to include all the relevant functions for the benefit of the user and his ease of use in the interface.

We chose to focus on three main screens for characterization for the benefit of the assignment.

These three screens are the most important on the dashboard and are the main functions when using the product

Personas

Wireframes


Throughout this project, I honed my abilities to handle intricate systems and control panels. My familiarization skills were enhanced and I learned the dynamics of task management within a team. I broadened and refined my proficiency, particularly in the realm of web-related work.

Insights from the project

Thank you for reading my case study!

For more work inquiries or to grab a ☕️, let's connect! Noyakuper@gmail.com

The product is a desktop application and its purpose is to allow users to track and manage important behavioral aspects of their lives, such as physical activity, nutrition, intellectual enrichment, time with family and friends, persistence in developing hobbies, etc.

My Roles

Timeline

UX design

UX research

Overall: 3 weeks

Throughout this project, I honed my abilities to handle intricate systems and control panels. My familiarization skills were enhanced and I learned the dynamics of task management within a team. I broadened and refined my proficiency, particularly in the realm of web-related work.